![]() ![]() In the Editor, click the LaunchImage catalog in the column on the left.Go to: Editor > Add Assets > App Icons & Launch Images > New iOS Launch Image.Make sure Assets.xcassets is still selected in the Project navigator.This process is similar to that of the app icons, but the launch images have their own catalog. Now we need to add the launch images for the app. In the Simulator, go to Hardware > Home so you can see the new custom icon!.Let’s test the icons in the Simulator.In this case they are copied into their own AppIcon.appiconset folder. NOTE: Remember that when we add images using the assets catalog, the files are automatically copied over to the project folder. Repeat this process for the rest of the app icons, dragging over the corresponding files:ģx iPhone Spotlight iOS 5,6 iPhone Spotlight iOS 7–10 iPhone Spotlight iOS 7–10 iPhone App iOS 7–10 iPhone App iOS 7–10 iPad Settings iOS 5–10 29pt:Ģx iPad Settings iOS 5–10 iPad Spotlight iOS 7–10 40pt:Ģx iPad Spotlight iOS 7–10 iPad App iOS 7–10 76pt:Ģx iPad App iOS 7–10 iPad Pro iOS 9–10 App Store iOS 1024pt: Position the Finder window so you can see it as well as the empty icon areas in Xcode.įrom the Finder window, drag the file over to Xcode and drop it over the first iPhone empty icon area (not iPhone Notification) as shown below:. ![]() Navigate to the Desktop > Class Files > yourname-iOS Dev Level 2 Class > App Icons folder.Make sure both iPhone and iPad are selected.In the Utilities area, click on the Attributes inspector tab.The 2x and 3x refer to the resolution of the image, and the size of the image (in points) is at the bottom. Notice this opens the catalog on the right side of the Editor, which has empty areas for icons as shown below:īelow each empty area, there is a description of what the icon image is used for and the iOS version. In the Editor, at the top of the column on the left, you should see an AppIcon catalog. ![]() In the Project navigator, click on the Assets.xcassets folder.The assets catalog makes managing images in your application much easier. We then used Photoshop to remove user interface elements that could change. To save a screenshot to the Desktop, we hit Cmd–S. We made the launch images for our app by running it in the Simulator. Remember, the launch image is not meant to provide an opportunity for artistic expression it is solely intended to enhance the user’s perception of your app as quick to launch and immediately ready for use.” If you think that following these guidelines will result in a plain, boring launch image, you’re right. Avoid using your launch image as an opportunity to provide an ‘app entry experience’ such as a splash screen, an ‘About’ window, or branding elements, unless they are a static part of your app’s first screen. Apple’s documentation says, “Because users are likely to switch among apps frequently, you should make every effort to cut launch time to a minimum, and you should design a launch image that downplays the experience rather than drawing attention to it. Launch images will be displayed when an app is starting up from a fresh state. ![]() It’s a good idea to check Apple’s iOS Developer Library for the most up-to-date reference. There are numerous icons of varying sizes. It even has a set of actions for exporting all the various sizes with the proper names! We used this template when creating the icons for this Jive Factory app. If you use Photoshop, has a great template where you can add your icon artwork and it will resize it to all the various sizes and even preview how it looks in the App Store and on the iPhone Home Screen.
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